Nouha Chebbi

Developer & Game Designer

Passionate about game development and design, I love crafting meaningful, immersive, and fun gaming experiences.
I believe games are powerful tools for storytelling, connection, and escape.

I enjoy working in collaborative environments where creativity meets technical precision.
With a strong foundation in Unity3D & Unreal Engine, clean code practices, and project management, I bring structure to the creative process, ensuring ideas come to life smoothly.

I love games that tell stories, spark curiosity, or just make you say “one more try!”

I thrive as a problem solver, always eager to learn and improve.
I approach game design with both creativity and intention,
crafting mechanics, systems, and moments that feel meaningful to players.
I take pride in building games that not only play well, but also feel great to work on as a team.

Character Image

Softwares & Tools

Unity Unreal C# C++ Blender 3Ds Max Photoshop Illustrator Git Jira Asana

Projects

Archipel

Unity Icon

6 months
A vibrant world where solving math puzzles lets players customize their own island, progressing at their own pace. Whether at home with parents for revision or in the classroom. Contributed by creating new gameplay mechanics, updating the SQL database, and assisting with UI/UX design in Figma and its integration into Unity 3D.

PC Mobile 3D SeriousGame Education

Ohana

Unity Icon

4 months
A third-person action-RPG built in 4 months, where you guide Evelynn through a journey of self-discovery and revenge . Explore, fight, and uncover the truth behind her past in a story-rich medieval world.
Designed from scratch with custom 3D assets, immersive level design, and a rich branching narrative.

PCRPG 3DLevelDesign GameDesign Narrative

ImmersiVerre

Unity Icon

2 months
A VR experience designed for the CERFAV to immerse visitors in the art of stained glass making with a playful and semi-fantastical exploration. In this first level, players learn to cut glass, solve quests, and search for tools in unexpected places guided by a virtual artisan captured through volumetric video. I led the full development, including game design, narrative, VR interaction design, and performance optimization.

VR MetaQuest HTCVive SeriousGame CERFAV

Vangogh Syndrome

Unity Icon

48 h
A humorous first-person exploration game created for GGJ under the theme "Lost and Found". Step into the shoes of Van Gogh as he embarks on a surreal quest to find… his missing ear. A poetic blend of art history, absurdity, and puzzles. I crafted the level design and designed and integrated the puzzles seamlessly into the gameplay.

PCGGJ 3D exploration puzzles

Epopée au musée : L’attaque du dragon

Unity Icon

3 months
"Epic Museum Quest: Dragon’s Attack" is a mobile AR game played at the Musée des Beaux-Arts de Nancy, where players save artworks from a dragon by exploring real paintings and solving puzzles. I designed the gameplay and crafted the narrative to create an engaging educational experience.

Mobile AR Narrative Musée des Beaux-Arts de NancyUniversité de Lorraine

Hotel Royal

Unity Icon

1 months
A historical puzzle-adventure game set in 1915, where you play as a French secret agent infiltrating a hotel to rescue captured soldiers. Players solve image-based puzzles using real photos of the Hôtel Royal to uncover clues. I handled the full game development, from design and narrative to coding, as part of a university project for the European Heritage Days.

PC 2D Puzzles Narrative Historical European Heritage Days

Conscience

Unity Icon

48 h
A playful VR game, created for the "Games for Good" hackaton theme. It immerses players in real-life dilemmas,inviting them to explore different paths and discover new perspectives. I developed the VR interactions (choice selection, navigation, feedback) and built branching narratives that adapt to player decisions.

VR Quest2HtcViveSeriousGame Hackaton

ChainPop

Unity Icon

7 days
A hypercasual puzzle game with minimalist visuals and logic-based chain reaction mechanic, where players tap orbiting nodes in the correct sequence to trigger chain reactions. Each level challenges your logic and spatial planning as you figure out the perfect order to release all particles without blockage.

Mobile Hypercasual Puzzle 2D

SeaGuardian

Unity Icon

48h
A casual educational mobile game with integrated ad-based monetization,to raise awareness about sea pollution. Players save turtles by fishing out plastic waste so they can safely eat jellyfish and avoid drifting ashore.

Mobile Casual 2D Educational

Firefighter

Unity Icon

2 weeks
A hypercasual firefighter game where players navigate obstacle-filled levels, collect coins and fire extinguisher refills, then strategically extinguish fires to advance. Featuring unlockable skins and engaging level-based gameplay blending endless runner mechanics with timed action.

Mobile Hypercasual 3D skins

Dar Bengacem VR Experience

Unity Icon

3 months
A VR journey through a historical location "Dar Bengacem" where players complete quests to rebuild a historic fountain, learning about the vital role and traditional process of water in Tunisian culture and raise awareness towards the importance of saving it.

VR Quest2SeriousGame OIF Netinfo

Witch It Up

Unity Icon

48 h
A charming 1v1 witch duel game developed for the GamesPlusJam under the theme "Mix It Up". Players select and mix magical ingredients to prepare for a duel against an AI-controlled witch. I was responsible for implementing the drag-and-drop interaction system, managing ingredient logic.

PC 2D AIHackaton

CoffeeBot

Unity Icon

24 h
A fast-paced arcade game where players serve customers by aiming and shooting the right type and amount of sugar. I designed the gameplay and implemented input-based sugar selection (left/right click), power control, and shot mechanics in Unity.

PC GJ 2DHackaton

Bubble Shooter

Unity Icon

10 days
A mobile bubble shooter game combining classic match-3 mechanics with a real-world money transfer feature.

Mobile Casual Puzzle MoneySystem

SmartTriSchool

Unity Icon

10 days
An educational mobile game to help kids learrn arabic while solving multiple different puzzles.

Mobile 2D Puzzle Education
Project Screenshot

Master 1 Research

Unity Icon

Master 1 research (French) : Study of video games used in psychotherapy and census their characteristics and uses: The use of commercial video games as mediation tools with children and adolescents.

ResearchGame StudiesCREMUniversité de LorrainePDF
Project Screenshot

QA Test Report

Unity Icon

A QA Test report for the mobile game "Stranded Island" by Etheral Games, containing the Testing Plan, the Testing Process and the Bugs report.

QA Game Tester Bugs mobileReportPDF

Get In Touch

I'm currently open to new opportunities and collaborations.
Whether you have a project in mind or just want to connect, feel free to reach out!

Say Hello
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