Passionate about game development and design, I love crafting meaningful, immersive, and fun gaming experiences.
I believe games are powerful tools for storytelling, connection, and escape.
I enjoy working in collaborative environments where creativity meets technical precision.
With a strong foundation in Unity3D & Unreal Engine, clean code practices, and project management,
I bring structure to the creative process, ensuring ideas come to life smoothly.
I love games that tell stories, spark curiosity, or just make you say “one more try!”
I thrive as a problem solver, always eager to learn and improve.
I approach game design with both creativity and intention,
crafting mechanics, systems, and moments that feel meaningful to players.
I take pride in building games that not only play well, but also feel great to work on as a team.
6 months
A vibrant world where solving math puzzles lets players customize their own island, progressing at their own pace. Whether at home with parents for revision or in the classroom.
Contributed by creating new gameplay mechanics, updating the SQL database, and assisting with UI/UX design in Figma and its integration into Unity 3D.
4 months
A third-person action-RPG built in 4 months, where you guide Evelynn through a journey of self-discovery and revenge . Explore, fight, and uncover the truth behind her past in a story-rich medieval world.
Designed from scratch with custom 3D assets, immersive level design, and a rich branching narrative.
2 months
A VR experience designed for the CERFAV to immerse visitors in the art of stained glass making with a playful and semi-fantastical exploration.
In this first level, players learn to cut glass, solve quests, and search for tools in unexpected places guided by a virtual artisan captured through volumetric video.
I led the full development, including game design, narrative, VR interaction design, and performance optimization.
48 h
A humorous first-person exploration game created for GGJ under the theme "Lost and Found". Step into the shoes of Van Gogh as he embarks on a surreal quest to find… his missing ear.
A poetic blend of art history, absurdity, and puzzles.
I crafted the level design and designed and integrated the puzzles seamlessly into the gameplay.
3 months
"Epic Museum Quest: Dragon’s Attack" is a mobile AR game played at the Musée des Beaux-Arts de Nancy, where players save artworks from a dragon by exploring real paintings and solving puzzles.
I designed the gameplay and crafted the narrative to create an engaging educational experience.
1 months
A historical puzzle-adventure game set in 1915, where you play as a French secret agent infiltrating a hotel to rescue captured soldiers. Players solve image-based puzzles using real photos of the Hôtel Royal to uncover clues.
I handled the full game development, from design and narrative to coding, as part of a university project for the European Heritage Days.
48 h
A playful VR game, created for the "Games for Good" hackaton theme. It immerses players in real-life dilemmas,inviting them to explore different paths and discover new perspectives.
I developed the VR interactions (choice selection, navigation, feedback) and built branching narratives that adapt to player decisions.
7 days
A hypercasual puzzle game with minimalist visuals and logic-based chain reaction mechanic, where players tap orbiting nodes in the correct sequence to trigger chain reactions.
Each level challenges your logic and spatial planning as you figure out the perfect order to release all particles without blockage.
48h
A casual educational mobile game with integrated ad-based monetization,to raise awareness about sea pollution.
Players save turtles by fishing out plastic waste so they can safely eat jellyfish and avoid drifting ashore.
2 weeks
A hypercasual firefighter game where players navigate obstacle-filled levels, collect coins and fire extinguisher refills, then strategically extinguish fires to advance.
Featuring unlockable skins and engaging level-based gameplay blending endless runner mechanics with timed action.
3 months
A VR journey through a historical location "Dar Bengacem" where players complete quests to rebuild a historic fountain, learning about the vital role and traditional process of water in Tunisian culture and raise awareness towards the importance of saving it.
48 h
A charming 1v1 witch duel game developed for the GamesPlusJam under the theme "Mix It Up". Players select and mix magical ingredients to prepare for a duel against an AI-controlled witch.
I was responsible for implementing the drag-and-drop interaction system, managing ingredient logic.
24 h
A fast-paced arcade game where players serve customers by aiming and shooting the right type and amount of sugar.
I designed the gameplay and implemented input-based sugar selection (left/right click), power control, and shot mechanics in Unity.
10 days
A mobile bubble shooter game combining classic match-3 mechanics with a real-world money transfer feature.
10 days
An educational mobile game to help kids learrn arabic while solving multiple different puzzles.
Master 1 research (French) : Study of video games used in psychotherapy and census their characteristics and uses: The use of commercial video games as mediation tools with children and adolescents.
A QA Test report for the mobile game "Stranded Island" by Etheral Games, containing the Testing Plan, the Testing Process and the Bugs report.
I'm currently open to new opportunities and collaborations.
Whether you have a project in mind or just want to connect, feel free to reach out!